My quest for a solid 10Mhz signal finally took it’s penultimate step recently, when I purchased a Trimble Thunderbolt GPSDO off eBay.
The unit arrived packed well, and in good shape. It even came with a power connector, which I had not expected. After rewiring it properly (it seemed “off”), I hooked up my Rigol DP832 for the ±12V supplies, and +5V supply, and powered the unit up. Everything looked okay except the +5V rail was drawing about 3x what it should. Oh, and the 10Mhz output being “out” by +26Hz (I wondered if this was because the unit was still powering up, so it didn’t bother disciplining the oscillator yet).
Hooking up a serial connection got no output, and probing the serial connection with the scope showed very low level signals (less than 1Vpp). Opening the unit, I found that the RS232 transceiver (a 232IBE, which is now called a ICL232, or any other number of MAX232 derivatives) was HOT. Everything else looked good for the unit, so my assumption is the chip was damaged. I clipped the leads and replaced the chip with a MAX202 made by TI. It’s pin compatible, but has much better tolerance for ESD and Latch-up (which seemed to be what was going on with the failed chip).
I, like the rest of the Fallout fans in the world, pre-ordered Fallout 4 (PS4) so I could get it on release day. I made a point to finish up Farcry 4 before starting Fallout, and then went headlong into the game… and after beating it a couple weeks back, and having time to reflect, I have to say… I’m disappointed. Fallout 3 was a great re-imagining of Fallout in a first person shooter. The story was good, and the gameplay was good, albeit a bit “dark” (as in, there was a lot of wandering around in areas that were too dark to see what was going on). New Vegas fixed a lot of that, and gave the game a lot of depth when it came to options. You could talk your way out of things, sneak around things, etc. Fallout 4 undid, almost all of that. You were, basically, Arnold Schwartzenegger, out to get revenge… and would kill anyone that got in your way. Which means, yes, you basically had to kill everyone. Key points in the game required killing. Whether you did it, or glitched the game into NPCs doing it, or whatever: certain people had to die. And that seems like a step backward. Fallout has always had choices. Big ones, small ones, etc. From picking SPECIAL stats, to perks, etc. So with this, the game felt very open, and yet linear. Go here, kill this guy, go here, join this faction, go here, kill this other faction, etc etc. It just seemed, sloppy.
I recently purchased an inexpensive 3D printer from a colleague who had upgraded to a larger model. The printer is a Tinyboy, or