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You are here: Home / Archives for Nintendo

New Nintendo 3DS XL

2015/02/15 By staze

New-Nintendo-3DS-XL-Metallic09-BlackThis last weekend I purchased the New Nintendo 3DS XL that was just released here in the US. I had previously been using an original 3DS that was given to me a while ago. It worked fine, but I only ever played anything in 2D as the 3D gave me a headache, and overall, the unit felt a bit like the original Nintendo controller: a sharp cornered brick. But, I’ve completed a games on it, and played several more (including a VERY long game of Bravely Default at over 110 hours and counting) and it serves it’s purpose. But, I wouldn’t call the original overly enjoyable. It was really just a DS with 3d capability that I never used (think I turned it on once or twice for Link Between Worlds). When the “New” 3DS was released in Japan, and reviews started showing up, I actually got excited that this may actually be the 3DS that everyone thought the original was. Then, when it finally released in the US last week, and I had some money made from a contract gig sitting around, I decided to buy one and give it a whirl.

Short version: it’s pretty great.

Long version: The migration from my original 3DS was painless, if not a touch annoying given Nintendo’s overly paranoid piracy concerns. You’re greeted several times by warnings that the old device will be wiped, as will the new one, and that it’ll take HOURS to do the migration, etc etc. Once I finally got through all the prompts for the migration, it only took about 30 minutes to migrate from my 3DS with a 2GB SD card, to my “New 3DS” with a 32GB MicroSD card I put in it (I had one laying around I’d bought for my Raspberry Pi. It came with a 4GB card). The transfer creates a point-to-point (AdHoc) wifi connection between the devices (sadly only 802.11G), but it seemed fast enough (albeit with kind of annoying Pikmin noises). Once that was done, it was finally time to try out the “New 3DS”. I fired up Bravely Default, and first off, noticed it loaded in what seemed like (at least) 2x the speed. Also, the sound was amazing. Stereo! The original 3DS was only mono sound (it only had one speaker). Then I tried the 3D. Wow, it actually looks decent, and after 30 minutes of playing, doesn’t give me a headache! There is occasional 3D flicker that happens as the 3DS tries to find your “head”, but it’s rare and usually stops once it gets a good “lock”. I’m sure they’ll make more tweaks to that algorithm as time goes on. I haven’t yet had a chance to play “Link Between Worlds” on it yet, but I’m sure it will be much more enjoyable with 3D, and better sound.

Overall, I’m extremely happy with the unit. It is a bit bigger than I was expecting (since I’d never used a 3D XL before), but it feels good in the hands, and plays very well. I will really enjoy playing Xenoblade Chronicles on it since I have long ago stalled out on the Wii version (just don’t fire up the Wii much anymore).

[xrr rating=5/5]

Filed Under: Reviews Tagged With: 3DS, Nintendo

The Legend of Zelda: A Link Between Worlds

2014/01/13 By staze

A-Link-Between-Worlds-Box-ArtFor years, I resisted buying a Nintendo 3DS because I thought they were a bit gimmicky, and there weren’t really any games I wanted to play. Nintendo changed that equation when they announced, then released A Link Between Worlds, which takes place in the same world as A Link to the Past, what may be my favorite game of all time, but certainly my favorite Zelda game. A Link Between Worlds is certainly a better game than many of the recent Zelda incarnations (not including remakes) (Skyward Sword, Twilight Princess, Spirit Tracks, etc), and may be the finest Nintendo first party title to come along since before the Wii was introduced ((at which point I would say the Metroid Prime‘s for Gamecube, and Wind Waker)).

The game, as many reviews point out, takes place several generations after A Link to the Past, A Link Between Worlds has yet another Link, and Zelda (see Zelda Timeline). And much like every other Zelda game, Link starts out unknown that he’s important, and is simply a Blacksmith’s assistant. He’s off to deliver a sword to a customer, when “evil” happens, and suddenly you’re “Link the Hero”. After this point, the game plays VERY much like A Link to the Past, with the addition of the ability to merge into walls and move along them (which is an ability you get in the first couple hours of the game). This mechanic, along with the game being 3D, are not the typical “gimmicks” that Nintendo pulls with their first party games. The last few Zelda games, wether for Wii, or DS, just seemed gimmicky with their “Skyward Sword” move, or yelling/blowing into the DS Microphone (which, I’d hate to have to do if I was on a Subway/Bus). Link Between Worlds had none of this. While there were certainly some points that could have been more “logical” with 3D, it was never needed. The game didn’t feel gimmicky at all, and was very well done. The story was easy to follow (though, there was one piece that I missed (or wasn’t there) that explained part of what was happening). But this turned out to be minor, and could be due to me not paying attention.

Gameplay, all and all, was excellent. Story was excellent. Music Score was amazing. Rather than just remaking Link to the Past they truly made a great sequel (of sorts) that does not disappoint, nor ruin the wonderful legacy that Link to the Past has to this day. My only, ONLY, complaint was the game was a bit short. I collected all 100 of the Maimai’s, and the game still only took maybe 15-20 hours.

[xrr rating=5/5]

Filed Under: Reviews Tagged With: 3DS, Nintendo, Zelda

How to disassemble N64 power pack

2013/07/28 By staze

n64_Ac_AdapterI recently found a Nintendo N64 at a garage sale for $5 with MK4, but no controllers, and the power cord had been chewed off by a dog or something. Knowing it was probably fine, I bought it and went about replacing the cable. Of course the gamebit I had was the 3.8mm variety (for opening games, not consoles), so I had to needle-nose it out. Once that was done, and it was open (there are some clips on the other side of the power supply opposite the screws), I couldn’t get the PCB out. After looking and looking, I just wrestled it out with some force, and found that Nintendo, for some reason, used some double stick foam tape to secure the top of the transformer to the underside of the top of the casing.

So… in short, once you have the screws out and the case apart, you’ll just need to yank the thing out of the casing.

And yes, after replacing the cord, I was able to fire the unit up just fine. Yay for cheap gear!

Filed Under: Electronics Tagged With: N64, Nintendo, repair

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