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You are here: Home / Archives for 3DS

Bravely Default

2015/03/17 By staze

Bravely DeflautIn my ever present quest for good handheld games, and being a big fan of JRPGs, I read about Bravely Default (yes, a terrible name, even if it is apropos to the game mechanic). The game art was done by the same artist that did Final Fantasy Tactics, as well as Final Fantasy V (and others), so it looked quite good. Reading a little about it, I also saw that it offered a job system (which is nice), a good story line, and a nice long playtime (I didn’t want to spend $40 on a game that was only 8 hours long). I wasn’t able to buy it locally, and Amazon had it out of stock, but I ordered it on Amazon backorder, and went about my day.

A couple days later, I got a notice that the item had shipped, and two days later, I was starting the game. Initially, I was a bit concerned as the game had me do an AR Card (back of the manual), and used the 3D to show a character in trouble. I don’t care for the 3D aspect of games. I didn’t have it on at all during Link Between Worlds. Thankfully, I’d find out this was largely gimmicky, and the game doesn’t use 3D during the rest of the game.

The game starts out with the main character surviving his home town being swallowed up in a sink-hole. After that, you quickly meet the second character, and with minimal effort, characters 3 and 4. At this point, you’re a full party, and the game gets fully underway. Story unfolds rather well, and in a very Final Fantasy way. World in danger, anti-spiritual group threatening, you are trying to unlock the some crystals to save the world.

The game play is very good, and with the addition of being able to adjust difficulty and random encounter chance, as well as adjust the speed of the battles, you’re able to really “grind” without a sweat. In fact, in chapter 3, I found a great place to grind with all (and only) undead enemies, and the use of a shield that casts Cura, you can just mass cast Cura, with no MP cost, and level like crazy. I leveled all the jobs available to level 9 in a few hours, and made character level 65 for everyone at the same time (which is a good 20-25 levels above where I should be at this point). Pretty cool. Later in the game, there are enemies you can just phoenix down, and kill, so for a few hundred bucks a battle, you can very quickly level with no difficulty.

The problem in the game, however, is the second “half”. You basically have to do the same thing, over, and over, and over again. And while this doesn’t take much time, since I had already maxed out my characters, it did get a bit tedious. If I had done it straight through, it probably would only take a couple hours to clear the last few chapters. After chapter 5, you can trigger a “false” ending, which basically skips to the end, and lets you fight one of the two main bosses, then just warps you back to before you triggered that ending. The true ending requires the repetition.

While I can rail about it here, why not just read this. Ultimately though, the game was a lot of fun. And the end was extremely easy using a pretty much game breaking combo ((Max out pirate and swordmaster for all characters. Set three of them up as either a pirate or swordmaster, and then set up your secondary abilities for the
opposite. The only support ability you must have is “BP Recovery” (requires Red Mage level 9). Now, the fun. Have all your characters max brave, then do “Free Lunch” on swordmaster, then “Amped Strike” 3 times. The last character should be a white or black mage, and then the opposite as their secondary. That last character should also have “Group-cast All” (also requires maxing Black Mage). That character then casts Poison on the party 3 times, then Ensuna. That means 6 BP for each character. =) Second turn, your three attackers can just cast “Amped Strike” 4 times each since “Free lunch” lasts 2 turns. Rinse, and repeat. Massive damage, and the last boss only hit me once. =) You may also want to adjust Agility using various items so your BP generating character goes last)).

All and all, I’d wholeheartedly recommend the game, and suggest anyone who enjoys JRPGs to buy it. While the second half is a bit tedious, if you just plow through, it’s not a huge deal. In the end, I had over 122 hours on the game, but some of that was using “cheats” to get money, or kill things without interacting with the game (I left the 3DS running a few nights in a row).

[xrr rating=4.5/5]

Filed Under: Reviews Tagged With: 3DS, Bravely Default, RPG, Square Enix

New Nintendo 3DS XL

2015/02/15 By staze

New-Nintendo-3DS-XL-Metallic09-BlackThis last weekend I purchased the New Nintendo 3DS XL that was just released here in the US. I had previously been using an original 3DS that was given to me a while ago. It worked fine, but I only ever played anything in 2D as the 3D gave me a headache, and overall, the unit felt a bit like the original Nintendo controller: a sharp cornered brick. But, I’ve completed a games on it, and played several more (including a VERY long game of Bravely Default at over 110 hours and counting) and it serves it’s purpose. But, I wouldn’t call the original overly enjoyable. It was really just a DS with 3d capability that I never used (think I turned it on once or twice for Link Between Worlds). When the “New” 3DS was released in Japan, and reviews started showing up, I actually got excited that this may actually be the 3DS that everyone thought the original was. Then, when it finally released in the US last week, and I had some money made from a contract gig sitting around, I decided to buy one and give it a whirl.

Short version: it’s pretty great.

Long version: The migration from my original 3DS was painless, if not a touch annoying given Nintendo’s overly paranoid piracy concerns. You’re greeted several times by warnings that the old device will be wiped, as will the new one, and that it’ll take HOURS to do the migration, etc etc. Once I finally got through all the prompts for the migration, it only took about 30 minutes to migrate from my 3DS with a 2GB SD card, to my “New 3DS” with a 32GB MicroSD card I put in it (I had one laying around I’d bought for my Raspberry Pi. It came with a 4GB card). The transfer creates a point-to-point (AdHoc) wifi connection between the devices (sadly only 802.11G), but it seemed fast enough (albeit with kind of annoying Pikmin noises). Once that was done, it was finally time to try out the “New 3DS”. I fired up Bravely Default, and first off, noticed it loaded in what seemed like (at least) 2x the speed. Also, the sound was amazing. Stereo! The original 3DS was only mono sound (it only had one speaker). Then I tried the 3D. Wow, it actually looks decent, and after 30 minutes of playing, doesn’t give me a headache! There is occasional 3D flicker that happens as the 3DS tries to find your “head”, but it’s rare and usually stops once it gets a good “lock”. I’m sure they’ll make more tweaks to that algorithm as time goes on. I haven’t yet had a chance to play “Link Between Worlds” on it yet, but I’m sure it will be much more enjoyable with 3D, and better sound.

Overall, I’m extremely happy with the unit. It is a bit bigger than I was expecting (since I’d never used a 3D XL before), but it feels good in the hands, and plays very well. I will really enjoy playing Xenoblade Chronicles on it since I have long ago stalled out on the Wii version (just don’t fire up the Wii much anymore).

[xrr rating=5/5]

Filed Under: Reviews Tagged With: 3DS, Nintendo

The Legend of Zelda: A Link Between Worlds

2014/01/13 By staze

A-Link-Between-Worlds-Box-ArtFor years, I resisted buying a Nintendo 3DS because I thought they were a bit gimmicky, and there weren’t really any games I wanted to play. Nintendo changed that equation when they announced, then released A Link Between Worlds, which takes place in the same world as A Link to the Past, what may be my favorite game of all time, but certainly my favorite Zelda game. A Link Between Worlds is certainly a better game than many of the recent Zelda incarnations (not including remakes) (Skyward Sword, Twilight Princess, Spirit Tracks, etc), and may be the finest Nintendo first party title to come along since before the Wii was introduced ((at which point I would say the Metroid Prime‘s for Gamecube, and Wind Waker)).

The game, as many reviews point out, takes place several generations after A Link to the Past, A Link Between Worlds has yet another Link, and Zelda (see Zelda Timeline). And much like every other Zelda game, Link starts out unknown that he’s important, and is simply a Blacksmith’s assistant. He’s off to deliver a sword to a customer, when “evil” happens, and suddenly you’re “Link the Hero”. After this point, the game plays VERY much like A Link to the Past, with the addition of the ability to merge into walls and move along them (which is an ability you get in the first couple hours of the game). This mechanic, along with the game being 3D, are not the typical “gimmicks” that Nintendo pulls with their first party games. The last few Zelda games, wether for Wii, or DS, just seemed gimmicky with their “Skyward Sword” move, or yelling/blowing into the DS Microphone (which, I’d hate to have to do if I was on a Subway/Bus). Link Between Worlds had none of this. While there were certainly some points that could have been more “logical” with 3D, it was never needed. The game didn’t feel gimmicky at all, and was very well done. The story was easy to follow (though, there was one piece that I missed (or wasn’t there) that explained part of what was happening). But this turned out to be minor, and could be due to me not paying attention.

Gameplay, all and all, was excellent. Story was excellent. Music Score was amazing. Rather than just remaking Link to the Past they truly made a great sequel (of sorts) that does not disappoint, nor ruin the wonderful legacy that Link to the Past has to this day. My only, ONLY, complaint was the game was a bit short. I collected all 100 of the Maimai’s, and the game still only took maybe 15-20 hours.

[xrr rating=5/5]

Filed Under: Reviews Tagged With: 3DS, Nintendo, Zelda

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