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The Legend of Zelda – Skyward Sword

2012/04/11 By staze

Last night I finally finished The Legend of Zelda, Skyward Sword (after only 5 months), and my general consensus is: good. Not great, but good. Generally the artwork was well done, the story compelling, and the gameplay decent. The MotionPlus controls do add something to the game, but I think they take away something as well. Up until the final part of the game, I felt they worked pretty well, albeit with a few quirks. That is, until the second half of the final boss fight. When that happened, I pretty much changed my mind completely, and as a friend described, they took away the “fun”.

Basically, in the second half of the final fight, you have to strike the boss with Skyward Strikes, which you charge by holding your sword straight up in the air. Great. This generally worked okay in the rest of the game. But, in the rest of the game, there was no pressure. You were hitting Goddess Cubes, or writing on Goddess Walls, etc. In the final battle, you have to charge these, then hit the boss immediately before he charges you. This, sucked. Mainly because the tolerance Nintendo chose for the Skyward Strike was extremely finicky. Hold the sword up straight, you get nothing. Move it around a few degrees randomly, suddenly you have it, but it happens so subtly that once you realize you have it, the boss has charged you and you’re back at square one.

Which brings me to my biggest gripe about Zelda games since the Nintendo DS: Just because you CAN do something, doesn’t mean you SHOULD do something. Those that played Phantom Hourglass and Spirit Tracks remember having to yell/blow into the Mic on the DS to do things. This. Is. Dumb. But, because the DS had a mic, someone thought “oh, this would be cool” ((Pretty sure this is the same thing with the 3DS, and how they expect you to move the 3DS around to see things in 3D. Cool on paper, but try playing on a bus/train)). Queue Skyward Sword… sure, the Skyward Strike seems good on paper, but unless you can make it reasonable to do (say, hold the sword “basically” straight up, but hold A while you’re doing it, maybe?), it just becomes a burden, and pisses people off. Most of the other controls were okay. Shield blocking, finishing strikes, etc. Jabs could be iffy, but they still basically worked. Maybe some type of feedback would have helped, but as it stood, the final boss fight basically made me largely forget everything else I liked about the game, and made me want to just quit then and there. In hindsight, I still like the game. Would I play it again, or play through in Hero Mode (“harder”, but with some added perks)? No. It’s no Link in the Past ((which I play once every year or two)).

As a friend has argued, Skyward Sword also makes another “leap”, and like him, I’m not sure it’s a good one: toward RPG ((Role Playing Game)). The Zelda series’ have always been adventure games. Skyward Sword introduced elements of RPGs, and I’m not sure it’s a good thing. I never felt it was overly annoying, or obvious, but it did feel much closer to Final Fantasy than any other Zelda game. I hope Nintendo will come back around a bit on this, but it’s unlikely when they see how RPGs succeed with attracting new customers, and selling crap-tons of copies.

If I had to rank the console based Zelda games at this point, it would probably look something like:

  1. Legend of Zelda – Link to the Past
  2. Legend of Zelda – Ocarina of Time
  3. Legend of Zelda – Skyward Sword
  4. Legend of Zelda – Twilight Princess
  5. Legend of Zelda – Wind Waker
  6. Legend of Zelda
  7. Legend of Zelda – Majora’s Mask
  8. Legend of Zelda – The Adventure of Link

Now I don’t have ratings for all of these, but as far as Skyward Sword is concerned, my rating is below. I’d suggest playing it still, but I’d also suggest some good pain killers, as certain parts of the games tended to give me a pretty sore shoulder ((I’m not going to get into the whole motion control argument. It’s way too much for tacking onto this review)).

[xrr rating=3.75/5]

Filed Under: Reviews Tagged With: Link, Nintendo, Wii, Zelda

Nerf N-Strike Jolt EX-1 Blaster

2012/04/09 By staze

While shopping at the local Toys-R-Us this weekend, I found the Nerf Jolt, an extremely small single shot “blaster” that, judging by online reactions, was an extremely capable gun for all of $5. I picked one up, and after opening, I loved beyond all over Nerf dart guns (I still prefer my Vigilon disc blaster over dart blasters, but it’s close). The gun is extremely small, measuring about 4″ square. It fits in my hand relatively well, but if you were a giant, you might have issues holding it well, or the plunger handle hitting your hand on firing ((which can still happen if you are wearing baggy long sleeves, or trying to fire two handed)). You load the gun by just sticking a dart in the barrel, and pulling down the plunger, which then hooks on the extremely simple trigger mechanism. The spring tension appears to be about 1.2kg ((entirely a guess based on measuring the weigh needed to pull the plunger with a couple water bottles filled with water. Hardly scientific.)). The body is one piece of fused plastic, with the bottom being able to be removed to access the spring, plunger, and part of the air restrictor.

Modding the gun, from various sources online, seems rather fruitless. It can be done, but doesn’t seem to result in a lot of gain (a few feet). The only mod I might do is remove the dart post to allow use of home-made darts. Firing distance is excellent. For such a simple gun, it seems to fire pretty consistently around 25′ with a level barrel, and upwards of 40-50′ with some elevation. If I had to say a purpose for the gun, I would easily say, indoor nerf battles, or as a hidden weapon for outdoors (main weapon ran out of ammo, needed single shot defense). Indoors it’s great as you can fire, hide, reload, popup somewhere else, fire, etc. And because everyone is firing at each other, you all basically “trade” darts. I purchased two more of these Jolts for that specific purpose over the weekend (to give to family), so we could all bob-n-weave around the house firing at each other. Didn’t even open the box of extra ammo I’d bought.

All and all, it’s a great $5 that will serve very well. Nerf has a serious hit on their hands with this little guy. Even if you aren’t in to Nerf weapons, buying one of these may keep you “alive” if you become a bystandard at an office nerf war, or allow for some fun with the pets.

[xrr rating=5/5]

Filed Under: Reviews Tagged With: N-Strike, Nerf

Delicious Library 2 plus iCody equals scantastic

2012/04/05 By staze

Ever since Apple’s iOS devices started allowing apps, my dream has been some app to allow remote scanning from my phone into Delicious Library (DL2 from here-on). I THOUGHT this would be the case when the Delicious Library app was released, but alas, that just allowed a copy of your library to be synced/stored on your iOS device. =/ So when I found iCody I about jumped out of my skin. I quickly bought it, and only after found an article that said it didn’t work with DL2 (which, as it turned out, was incorrect). Anyway, after conversing with both the developers of DL2, and iCody, and then them speaking to each other, I have found a solution that works, and works well ((As well as Appthology pulling the page saying it didn’t work.)). And since I haven’t seen the info anywhere else, I figured I’d post here in the hopes someone will find it useful.

[Read more…]

Filed Under: Miscellany Tagged With: barcode, Delicious Monster, iCody, Library

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