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NCAA cartel? really?

2012/01/01 By staze

An often vocal, of nearly everything UO, posted on his site today about how the NCAA is a cabal, and works to enforce a student athlete population to work for free, and live on 1 year scholarships, etc. The story has been covered in several other locations as well, and there seems to be a very conspicuous missing piece of thought: “fairness”.

Maybe I’m wrong, but I think the NCAA probably WOULD work to pay the players if they thought it would be fair. Working for a university with deep athletics pockets, I imagine it would probably benefit us to be able to pay our athletes, and give them longer scholarships. But our neighbors to the north would probably be crying foul all the way to the NCAA. Think the days of Norte Dame football are done? Let them pay their athletes and see how fast they return to being a power house. By limiting what schools can give their athletes, the NCAA levels the playing field and allows public schools to really compete with the private ones.

Yes, the NCAA would limit it to a $2000 stipend, and the number of scholarships. But I would argue once this starts, we’d end up like professional sports.

It’s actually MORE amazing that the man that runs UO Matters didn’t realize that doing something like this would put even MORE pressure on the academic side of a university if the athletics departments are suddenly on the hook for paying athletes, or giving them longer scholarships, etc.

Do I think it’s right that student athletes work for “free”? No. But I do think it’s one of the only ways to make things fair, and prevent situations where a “University” becomes an “Athletics University”. Just imagine what Phoenix University, or something like them, could do with the ability to attract players with money, scholarships, etc.

Filed Under: Miscellany

Portal 2 Plush Turret w/ Sound

2011/12/25 By staze

When I first saw ThinkGeek advertising the Plush Portal 2 Turret, I thought it sounded extremely cool. I waited patiently for them to come into stock, and promptly ordered one for early December. Upon receiving it, I thought it looked extremely cool, but was a bit disappointed with the performance of the motion sensor. It basically required shining a flashlight into the “eye” (which is actually a small black tube opening below the glowing eye). The motion part worked great, and knocking it over resulted in various sayings from the game.

A quick examination of the “eye” found a stray piece of plastic in the opening, but still lousy performance. A quick email to ThinkGeek resulted in a prompt response of “seems defective”, but alas, they were out of stock. Rather than ship the old one back for a refund, I decided to wait until they had them back in stock, which was about 2 weeks later. At that point, I contacted them again, and they promptly shipped out a replacement, and rather than having me ship the old one back, just asked me to toss it. Cool! The new one arrived a few days later, and low and behold, it worked great. It could “see” me walk by in the hall, and would respond to other motions. Examination of the newer unit did seem to indicate they had made minor adjustments to the “eye”, in that the black “straw” that directs light back to the sensor was shorter, which would no doubt allow more light to get to the sensor.

All and all, the product is great, and ThinkGeek’s service was exemplary.

[xrr rating=4.75/5]

Filed Under: Reviews

Overdrive Media Console Runtime Error

2011/12/06 By staze

Since there is next to NO support for this software anywhere, I thought I would share the fruits of the last hour of working. Coworker brought in their PC (Windows 7 Home Premium 64-bit) that whenever they tried to launch Overdrive Media Console, they’d get a Runtime C++ error. Uninstalling and reinstalling didn’t work, but oddly, the software would run under another account.

Solution makes me want to kill MS, or Overdrive, or someone. Anyway, there was a temp file in /Users/UserName/AppData/Roaming/OverDrive/Media Console.

Obviously if the software isn’t running, there shouldn’t be any 0KB temp files. Deleting it fixed the problem. Guessing the software crashed at some point, and didn’t clean up after itself on the next attempted (and thereafter) launch.

Filed Under: Miscellany Tagged With: OverDrive Media Console, Runtime Error, Windows

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